Space Station 13

The aim of the game varies according to the game mode, but a general objective is simply to survive. Escaping on the shuttle will keep you safe (and end the round) if you're not in an anti-station role (ie syndicate ). However, SS13 is a roleplaying game. For this reason, you should generally try to keep your speech in correct english, or it. Space Station 13 (often abbreviated as SS13) is a free-to-play sandbox game and general role-playing system. It was originally created in 2003 by one person, exadv1, using BYOND, an engine designed for large, multiplayer role-play systems. Since then, development of SS13 has picked up by the community, leading to a variety of servers, each one. You've stumbled upon the Cheeto-stained archives of information for the various Goonstation editions of Space Station 13. Wikistation 13 is designed to be a hub for Goonstation players' reference needs – be it experienced players in need of a quick reference guide or new players in need of a helping hand through the traumatic first few games. Aug 24, 2020 Inspired by Space Station 13, Stationeer is a game that puts players on a space station and charges them with keeping it running and staying alive. With singleplayer or multiplayer options, players must design and construct a space station, then keep the temperature, air pressure, gas, water, and agricultural systems functioning properly to. Stay alive inside Space Station 13. Overview Video Discussion Related Website Share. Date added: Feb 15 2003: Last updated: Sep 23 2019: 131241 fans.

Space Station 13
Developer(s)Originally Exadv1, now community based
EngineBYOND
Platform(s)
Release16 February 2003[1]
Genre(s)Role-playing
Mode(s)Multiplayer
Space station 13 wiki

Space Station 13, often shortened to SS13, is a top-down tile based action role-playingmultiplayervideo game running on the freewareBYONDgame engine, originally released in 2003.[2]

The game is set on a futuristic space station; however, location can differ depending on the game server, including spacecraft and exoplanets.[3][4] The core game is defined by its emphasis on player roles: at the start of every round, players choose or are given various roles and attempt to either help or hinder others' progress.

Gameplay[edit]

Space Station 13's gameplay is based on the content, settings, and code applied on the game server. Due to the open source nature of the game, sessions are typically hosted off of user maintained and customized game servers which can alter or vary the gameplay experience. Sessions are played in rounds, where players can create a customized character, begin playing with a randomly generated one, or use a previously existing character. Players can choose different jobs, such as janitor, engineer, or clown which dictate their role and responsibilities, Sessions are usually isolated from each other so players can choose to change their job, character, or playstyle.

Screenshots depicting the user interfaces of Goonstation (left) and /tg/station 13 (right), both forks of a source release of Goonstation in 2010; a more extreme example of diversity between servers.

The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Different results will occur depending on many variables in any given interaction (e.g. using a crowbar on another player would attack them but using it on a floorboard would pry it up). Additionally, depending on the server, the player can change their character's 'intent' between four different states (Help, Disarm, Grab, Harm) which will further influence actions taken. For example, using your character's hands on a fallen player with help intent would cause you to help them up from the ground, while using harm intent could punch or kick them.

The game fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions depending on game settings.

Space station 13 clown

While different servers may have their unique station constructs, generally there are eight departments aboard the station. Supply and Service are also often grouped in the Civilian category.

Space Station 13 Vr

  • Command (taking leadership roles aboard the station).
  • Example of extensive player made modification to one of the stations in the game.
    Security (enforcing the law, keeping peace and responding to emergencies aboard the station).
  • Engineering (generating power and keeping utilities maintained aboard the station, such as keeping doors functional and ensuring Oxygen is present around the station).
  • Science (researching technologies and genetic mutations, breeding slimes, and developing 'Synthetics' aboard the station).
  • Medical (keeping the crew healthy, performing most surgeries, researching diseases and creating clones for deceased players aboard the station).
  • Supply (mining for minerals on a nearby planet, and taking charge of the cargo, such as purchasing goods for crew-members and sorting through disposed items).
  • Service (keeping the station clean and providing food, drinks, and entertainment for the crew.).
  • Synthetics/Silicons (consisting of the station's A.I and cyborgs, who are often bound by the Three Laws of Robotics, which restrict AI from committing illegal acts, such as assaulting a crew member, unless someone changes said laws).

Space Station 13 40k

Optimally, all players spawn at the beginning of each round and perform their jobs, not accounting for human error and malicious intent. However, randomly selected players are chosen to spawn as 'antagonists' aboard the station. Antagonists can range from mostly normal characters with certain malicious intentions, rogue artificial intelligences, and a wide assortment of monsters and enemies, such as changelings, aliens, Lovecraftian horrors, assassins, and death squads armed with nuclear weapons. It can be difficult for normal crew members to identify antagonists, and even harder to determine their objectives.

Due to the presence of antagonists (and, sometimes, due to players failing at their assigned jobs), many rounds escalate into chaos and disorder. While some communities have pre-set match timings, often rounds are concluded when the situation becomes critical and evacuation procedures are initiated.

There are several different servers to play on, each sporting their own set of rules and gameplay elements. Examples include Goonstation, originally created by users of Something Awful (who are collectively referred to as 'goons'), CM-SS13 (with CM standing for Colonial Marines), a server inspired by the Alien franchise,[5] and /tg/station 13, originally created by members of 4chan's /tg/ or 'traditional games' board.[6]

Plot[edit]

Due to each server's lack of an agreed canonical storyline, most if not all servers have individualized lores and backstories. Generally, Space Station 13 takes place several centuries in the future on a research station owned by the megacorporation known as Nanotrasen. The station exists to research the mineral 'plasma' (or 'phoron' on some servers), which is very valuable, possibly due to its extreme flammability. Nanotrasen's influence and power have effectively made them a government entity, but is often left ambiguous as to whether they are good, evil or a neutral party (depending on the server).

Due to Nanotrasen's immense stature and massive monopoly on plasma, it is targeted by an array of third-party aggressors. This includes, but is not limited to: the Syndicate (a coalition of smaller companies and planetary governments), the Space Wizard Federation (a federal group of thaumaturgical aggressors), and Changelings (an extraterrestrial species with the ability to take on the form of any organic life-form they've absorbed).

Development[edit]

Space Station 13 was originally developed as an atmospherics simulator by Exadv1 in 2003.[7] Its closed source codebase was allegedly stolen and leaked onto the internet in 2006, giving rise to SS13's current popularity.[8] However, in a 2017 interview, Exadv1 claimed no theft actually took place, as he had voluntarily given the code to fellow programmers after ceasing work on the game due to personal circumstances.[9]

Space Station 13 Download

A large number of promising community efforts to remake SS13 have been started over the years due to longstanding frustration with SS13's closed-source engine and low quality of code. Most of these attempts have since been abandoned, and a community mythos has jokingly built up around 'The Curse', a supposed force that is responsible for the failure of all attempts to remake the game.[10]

Regardless, multiple major SS13 remakes are currently in development: Space Station 14,[11][12] Unitystation,[13] RE:SS3D,[14] and SpessVR[15] (Spess[16]).

Reception[edit]

Space Station 13 garnered attention from various video game journalism websites over the years.[17][18]

The game served as a direct inspiration for the role-playing video game Barotrauma,[19] and was also mentioned by Eurogamer as an inspiration for the now-cancelled[20] game ION by DayZ creator Dean 'Rocket' Hall.[21] He then later released Stationeers, which was also inspired by Space Station 13.[22]

Rock, Paper, Shotgun named Space Station 13 on place 37 of its list of 'The 50 Best Free games on PC' (of all time) in 2016[23] and 2019.[24]

Space Station 13 Food

See also[edit]

References[edit]

  1. ^'Space Station 13 by Exadv1 at BYOND Games'. Byond.com. Retrieved 2015-05-29.
  2. ^'Space Station 13'. www.byond.com.
  3. ^'SEV Torch - Baystation 12'. wiki.baystation12.net. Retrieved 2020-02-06.
  4. ^'Guide to Exploration - Baystation 12'. wiki.baystation12.net. Retrieved 2020-02-06.
  5. ^'CM Wiki'. cm-ss13.com. Retrieved 2020-12-14.
  6. ^'The history of SS13 - /tg/station 13 Wiki'. tgstation13.org. Retrieved 2020-12-15.
  7. ^'Exadv1 - Creations'. Byond.com. Retrieved 2015-05-29.
  8. ^'The history of SS13 - /tg/station 13 Wiki'. Tgstation13.org. 2015-01-14. Retrieved 2015-05-29.
  9. ^BlackPantsLegion (2017-10-21), Space Station 13 Interview: Exadv1 (Yes, HIM)!, retrieved 2017-11-09
  10. ^'The curse of Space Station 13'. Eurogamer.net. 29 November 2017. Retrieved 2020-04-14.
  11. ^Evac Shuttle: Space Station 13 Remake Open-Sourced by Alice O'Connor on Rock, Paper, Shotgun (January 20, 2015)
  12. ^'About Space Station 14'. Space Station 14. Retrieved 14 April 2020.
  13. ^'Unitystation on Steam'. Steam. Retrieved 14 April 2020.
  14. ^'About RE:SS3D'. Re:SS3D. Retrieved 14 April 2020.
  15. ^'Spess on Steam'. store.steampowered.com.
  16. ^'Spess: a space exploration game'. spess.space.
  17. ^'Space Station 13: a multiplayer space station simulator about monkeys, insane AI, cultists and paperwork'. PCGamesN. Retrieved 2015-05-29.
  18. ^Smith, Quintin (2010-07-21). 'Space Station 13: Galactic Bartender Ep. 1'. Rock, Paper, Shotgun. Retrieved 2015-05-29.
  19. ^Regalis (March 15, 2019). 'WELCOME TO EUROPA: THE HISTORY OF BAROTRAUMA'. barotraumagame.com. Retrieved September 10, 2020.
  20. ^Purchese, Robert (2017-03-07). 'Ion, the space survival game by Dean Hall and Improbable, is dead'. Eurogamer. Retrieved 2017-03-07.
  21. ^PULLAR-STRECKER, Tom. 'Kiwi DayZ creator Dean Hall moves from zombies to space stations with Ion'. Stuff.co.nz. Fairfax Media. Retrieved 2015-06-22.
  22. ^Yin-Poole, Wesley (2017-11-30). 'The curse of Space Station 13'. Eurogamer. Retrieved 20 September 2020.
  23. ^https://www.rockpapershotgun.com/2016/10/31/the-50-best-free-games-on-pc/16/ 36. Space Station 13 [(Official site) (2003) - Developer: Robust Games] on Rock, Paper, Shotgun (2016)
  24. ^'Best Free PC Games for 2019'. Rock Paper Shotgun. Archived from the original on 2020-02-09.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Space_Station_13&oldid=1035726951'

Space Station 13, or SS13, is an open source community-driven multiplayer simulation game created from BYOND.
Set several centuries in the future, you will be playing a role on board a space station, ranging from bartender to engineer, janitor to scientist, or even captain.
Along with fulfilling your job's duties, you will be tasked with keeping the station in working order, running smoothly in the face of attacks and sabotage from traitorous crewmembers, cult members, revolutionaries, space wizards, and a host of other dangers found in deep space.


If you're completely new to Space Station 13 click HERE for a step-by-step guide.
Otherwise, use the IP below to join.

Space Station 13

To ensure a pleasant experience, players are expected to abide by these rules.
Players who do not will be met with disciplinary actions such as:

  • Warning
  • Job ban
  • Role ban
  • Server ban
  • Infracting players can be reported in-game via Adminhelp or through Discord.

    Click each rule to expand for more clarification.

    Everyone is here to learn and have fun. Don’t ruin the round for others around you.
    This falls under the Golden Rule; Treat others the way you expect to be treated.
    Attempting to Rules-Lawyer an Admin is never a good idea.

    Space Station 134


    That includes in-character stuff mentioned out-of-character, and visa-versa.
    Metagaming falls under this rule.
    If you are teaching someone new over Discord or other similar voice comms.
    Please let an admin/mentor know so we are aware of what is going on.


    Hugs and kisses are just fine, but once things get erotic, that’s when it needs to stop.
    We’re here to run a station, not make babies.


    This is a game and not a means to piss people off and make them feel unwelcome.
    If you do witness this, or are at the brunt end of what you feel like it is, please contact the admins and they’ll handle it accordingly.
    Terms such as 'faggot' and 'nigger', or any variations on them (such as 'ligger', 'furfag', etc.) are expressly not allowed.
    Interspecies racism is allowed (so long as no other Rules are broken), as it is considered IC.


    Minor Criminal activity is allowed as a Non-Antagonist. However, it will be considered Self-Antagging if it negatively affects a significant portion of the crew.
    If you are doing something an antagonist would do, such as steal a high priority item, or murder someone, it can be considered Self-Antagging.
    Murder can be taken care of by in-game means, just don’t expect admin intervention if you were caught Self-Antagging.


    Hunting antagonists is a job for security, not so much for an assistant.
    You may not leave your job to do so, or go out of your way to hunt them down.
    You may choose to defend yourself or others from Antagonist attacks.
    Large scale antagonist whose goal is to destroy the station in itself (I.E. Blob, Nuclear Operatives, Wizards, etc.) is an exemption to this rule.
    Although Cargo and Medical are recommended to still do their jobs to help keep the station flowing.

    Ask questions within the Space Station 13 channels on Discord.
    Browse the /tg/ wiki that our codebase is modified from.
    Or study the code from our GitHub.