Skywind

The UESPWiki – Your source for The Elder Scrolls since 1995
  1. Skywind Mod
  2. Skywind Release Date
  3. Skywind Band
  4. Skywind Games
  5. Skywind

Skywind Mod

Jump to: navigation, search
Skywind • Skyblivion • Morroblivion •
Skywind

Skywind Release Date

Logo of Skywind
Skywind band

Skywind Group was founded in 2012 by a group of industry veterans. Our team has a proven track record providing high performance iGaming Solutions worldwide. We provide premium content for the iGaming industry, offering a multi-product portfolio that is innovative, regulated and mobile-focused. At the heart of our company is the casino games. Jun 24, 2021 If you've been eagerly awaiting the release of Skywind, the extremely ambitious mod that plans to completely recreate The Elder Scrolls 3: Morrowind in the Skyrim: Special Edition Engine, I&apos.

Home PageTESRSkywind.com
FAQAbout
SettingVvardenfell

The Elder Scrolls Renewal: Skywind is a widely scoped total conversion mod project that seeks to recreate the world and stories of Morrowind in the newer Skyrim Special Edition engine.

Status[edit]

The Skywind Group was established in 2012 by Teddy Sagi. It comes as little surprise, then, that the firm would quickly be able to secure distribution for its games, as Sagi is also the founder and largest shareholder of Playtech itself. The official Discord server for TESR: Skywind, a mod for Skyrim that recreates the world and stories of Morrowind. 34,451 members.

Skywind Band

Skywind is still under active development. No release date has yet been publicized.

Scope[edit]

Skywind is a total recreation of Morrowind, with no re-used models, textures, sounds, or other assets. Characters, places, and quests remain the same, with the possibility of some amount of extra content and restoration of cut content.

The world space will be created from scratch, but to approximately the same scale as the original game.

Skywind Games

The mod will be fully voice-acted, with a high quality standard in place and a team of hundreds of contributing actors.

Perks and skills will be reworked to bear more similarity to the original game, within (and in some cases, outwith) the confines of the Skyrim engine.

Some teams are working alongside the Skywind team to provide text localization into various languages.

Skywind

Work is being done on novel animation workflows that will allow the use of polearms and other weapons without implementing FNIS.

Skywind

Compatibility[edit]

Skywind is being developed for Skyrim Special Edition only, for the purpose of stability and performance.

The mod will run as a totally separate install in its own folder.

Skywind

Most existing SSE mods are not expected to work with Skywind out-of-the-box due to the number of core changes made to the engine. There is wide scope for bespoke mods for Skywind, however.

Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim_Mod:Skywind&oldid=2356493'